FAQ
Please use low slippage, 0.1-0.5%, as this token has no tax
BKEX
BKEX
Contract Address: 0x09243c5fC239A879825e816CF062B7C337EA5412
Contract Address: 0x1b2F625E11c2Cb949B465F343Fe866D7f30f204a
Contract Address: 0x3634847577a40af0a0f592fdbcc1903720112cf6
Contract Address: 0x27cC171B16FdD2224E1f93eD7DccFcc6790cA4BF
Contract Address: 0x48470fb3fe7108b9e15b2bf7aa15b7adf774d721
A game in Early Access allows players to engage with something prior to full release. This helps to test bugs, support the project, gather feedback, and raise awareness of the project. It is considered a stepping stone between a product's prototype, and a well-orchestrated global release.
STARL is currently in Early Access, meaning some features are available but more are being added all the time. Users can try it themselves by going to the STARL Website and downloading the client. Steps can be found in the Installation Guide.
Yes. This is the first blockchain game to release using Unreal Engine 5.
The metaverse will always be an ever-evolving and expanding project with no specific "finish" date. Asking when the metaverse will be complete is akin to asking when the internet will be complete. The content of the metaverse - games, entertainment, stories, places - can all be completed, but the metaverse itself will always be changing and growing based on input from the community and developers.
Beta testing for the metaverse is planned for the end of 2021. Deep development of space travel mechanics, virtual economy, and expanding the metaverse into a fully immersive 3D environment is planned for 2022. Setting specific dates around development like this can be problematic as the priority should be producing the highest quality and most stable version of the product, rather than rushing to meet a particular deadline. In this way, STARL will be unlikely to establish exact times for milestones far in advance of them, but will always update the community on upcoming developments and progress throughout the journey.
Once there is a platform that contains interesting features, can sustain high traffic, is relatively bug free, and is of course secure, there will be further expansion and innovation in yet unknown infinite directions. There are already many potential ideas of what this may look like, but the team is excited to uncover new ideas and possibilities throughout development and beyond.
Token burns are not scheduled or automatic, mainly because all tokens are in circulation and there is no dev or locked supply. There is also no tax on buys or sells with STARL.
Tokens can be, and have been, burned manually from the wallets of individuals, but there is no wallet that is specifically for burning. Past burns have been done by Woof, the founder and solidity dev of STARL, from her own wallet (approximately 20b tokens at one time).
Future burns may take place, but they have not been scheduled. It is not a priority of the project, but it is possible.
There is no dev wallet or locked wallet. All of the STARL that will ever exist is currently in circulation.
Everyone that is working on the project has bought in at some point, excluding recent game developers such as Shahid Ahmad, and Scott Brown and his team. Several of those currently working on the project bought in after many other investors and are volunteering time and knowledge, truly making this community run by holders of the token.
The core STARL team is composed of holders of the STARL token who were interested in helping support the project and contribute their knowledge. All these team members have each demonstrated unique and relevant skills and experiences that have brought STARL to where it is now and helped set it on its current trajectory. The team’s professional capabilities and knowledge are as diverse as their personal backgrounds and locations, with members from all over the world and from all walks of life.
- Data Karma - Head of Engineering
- Johnny Utah - Operations Manager / Music and Audio / Testing
- Stephen McCray - Programmer
- Bennett Krichel - Design
- Peter Coene - Artist
- Sean Brown - Artist
- David Milton - Artist
- James DonVito - Concept Artist
- Deny - Community Manager and Associate Producer
- Data Karma - Head of Engineering
- Dominic - Lead Developer
- Wangli Y. - Senior Blockchain Developer
- Clement
- Johnny Utah - Test Lead
- skdandy - Testing
- Skdandy
- Johnny Utah
STARL will be available on both desktop and mobile.
There may be other platforms available in the future.
The very first NFTs introduced in STARL were satellites. This was the focus for the first months of the project. Next, Living Modules were introduced as a form of virtual real estate, and next were tokenized profiles. Vehicles, spaceships, custom skins, and in-game items such as tools, weapons, power ups, and other assets can and will be NFTs, and all will be tradeable and have value in the metaverse. Anything that is in the physical world can and will be an asset in the STARL Metaverse, and it will be tradable on the market. Satellites being the first are the most valuable and sought-after items.
Satellite NFTs can be bought through the STARL Market and have annual percentage rate (APR) rewards. SATE contracts for satellites earn interest on the amount of the STARL spent to purchase your satellite in auction. The APR rates for each satellite are different depending on which category they are in.
APR Rewards for Satellite orbit categories are below:
- Platinum: GEO: 20%
- Gold: MEO: 15%
- Bronze: LEO: 10%
These satellites provide a service as spaces for digitally displaying art and advertisements. They could also offer special ability increases to users who own them or allow others to. For example, if you and your team are about to engage in a battle against other players, or an especially challenging mission, you may fly to your satellite first and boost your attack power, before leaving on your mission.
Living modules will be your home in the STARL Metaverse. There will be a limited number of unique living module NFTs created, available for purchase through the STARL Market. These will be where users can store their NFTs and items they find in the metaverse, display artwork, customize with furniture, hang out with other users, restore health, receive bonuses, play games, and more.
Pixelnauts were launched and are now the first in the "Artist Profile Series" and will be the first installment as Marketplace and Metaverse avatars.
Soon, the CREATE section of the marketplace will be a location where anyone can upload and mint their own space-related artwork for sale. It will be a haven for artists to display their work, and users can buy this artwork and view it in various areas of the metaverse.
As the STARL market expands and matures, both STARL and ETH will be the currency for NFT auctions and sales. While STARL is the main currency of the marketplace, offering ETH as another payment option provides balance with this approach.
Auctions, which occur more often in the market, have and will be paid with STARL. Sales with set prices have been in ETH so far, but will be paid in STARL in time. One reason for ETH payments is that its price is more stable and less prone to fluctuations compared to STARL, a much newer currency. As the STARL market matures and so does the token, set price NFT sales will migrate to use STARL as a payment.
Another reason to provide ETH as payment for certain sales is to allow new investors access to the STARL Market. Many NFT collectors strictly deal in ETH. Allowing them to come into the market provides a new avenue for a thriving market. Once these collectors learn about the project and see that many auctions and sales are STARL only, they will be more inclined to buy and trade assets with it. In a way, providing ETH for some sales on the market will help bring STARL more exposure to a wider and exciting NFT market.
While the combination of metaverse and cryptocurrency is still a fairly novel concept, a few existing projects have a similar focus. Often the STARL community and potential investors ask, "what makes STARL different?" The term "metaverse" is being used more and more frequently by projects, and while there is not a well-established definition for it yet, there are many interpretations. STARL believes the "metaverse" should focus on unlimited access and potential, allowing people to transcend physical limitations in a virtual world. Ownership of virtual real estate, unlimited self-expression, and unending adventure with a deep virtual interactive economy will help users explore and expand beyond what they have access to in the physical world. While other projects also claim the "metaverse" tag for various reasons, it might not necessarily mean they are comparable to STARL in form or function. These projects may only be a gaming platform, or simply an NFT marketplace with a standard game attached. The goals for STARL go much further than these concepts alone.
STARL has been cultivating an increasingly talented team composed of community members and professionals hired to help guide and develop the project. STARL aims to bridge the gap between the professional gaming industry and cryptocurrency. We believe bringing together people, not just concepts, from both sides is the key. To succeed, it cannot just be one group trying to excel at both things. Each has skills grown through experience and education, and combining those skills is the true advantage.
We have brought on gaming industry veterans like Shahid Ahmad, who has an extensive list of accolades, including having been named one of the Games Industry International's Top 10 Persons of the Year and 100 Top Influencers in the British Games Industry, as well as previously holding the position of PlayStation Content Director at Sony.
STARL also has onboarded Scott Brown and his team, who carry vast experience in MMO-style games, having created Jumpgate and other games filled with exploration, economies, and virtual worlds, bringing Warp Nexus to the STARL Metaverse. The Metaverse & Gaming team Scott has built has collective experience in the field working for companies and projects like Pixar, Disney, Lucasfilm, Lionsgate, Sony, LEGO, and Enjin where this experience brings a deep level of understanding of what is needed to accomplish the goals at STARL.
STARL Artist Guild has been established and is full of passionate concept and 3D designers from the community and abroad who love to create and expand the vision of the metaverse with satellites, living modules, character designs, robots, level designs, terrain, and much more.
Above all, the most crucial piece of the puzzle is our community, which is incredibly passionate about the project and goals that lie ahead.
These are the factors that make STARL stand out in the crowd.

Warp Nexus, developed and produced by Scott Brown and being adapted for STARL Metaverse
An audit has already been conducted by Safe Solidity, with plans for further audits by reputable organisations in future. There are long waiting times for these audits due to high demand so they will be completed as soon as possible.
Right now we are on Ethereum only, however, we have the ability and connections to bridge to any chain needed. There are two main reasons to bridge STARL to another chain for our purposes.
- 1.Provide an avenue for more buyers to access the STARL token while also having a place to purchase with lower fees due to frequent spikes in Ethereum gas prices.
- 2.Having access to another faster chain that can provide quick in-game transactions
We are still discussing which alternative chain would be best to start with to access STARL. We plan to make a decision after the second round of NFT sales and the updated Market is launched. Once the Ethereum side of the Market is fully updated, we can add additional chains. While there is a lot of urgency among the community for a rapid bridge to solve gas price complaints, going too fast into such a decision can be problematic. Multiple chains have recently had stability issues and growing pains, so each chain option comes with positives and negatives.
For in-game transactions, the main need for a bridge would be for quick transaction times. Right now testing and securing the ETH chain is most important as it will be the base currency chain for the metaverse hub. We aim to have this fully completed before trialling small fast transactions on another chain.
Current discussions within the team has produced some of the ideas below:
The main metaverse space base will be based on ETH to view STARL NFTs in circulation. You could then go to the spaceship launchpad and get in the spaceship, and it would prompt you to choose which network to explore.
This action of getting into space ship is the portal to whichever network is preferred, not limiting the user to any one network. Each network will have specific assets to collect in game, and a specific STARL Market built on it, switchable while browsing the Market, much in the same way you can switch between chains on some crypto swap platforms.
Different "universes to explore" = different chains/networks. The user can hypothetically choose BSC, Polygon, etc. It will basically be the same game, but particular assets can only be collected on that network. Single player and multiplayer can be deployed to each network and be supported by the STARL Market linked to that network. It will mean users of each network can enjoy the gameplay of the STARL Metaverse. There can be certain assets that represent the network that only available there as well. Essentially, it will be akin to entering a wormhole to explore the multiverse.
Once they have finished exploring, a user can return and switch back to ETH when they land. The STARL Market could have the ability to switch wallets and see/trade what you own on each of those networks, making it a true universal metaverse.
This is one of many hypotheticals that can be tested out by the team, although it would require a deep plan and testing strategy, being rolled out in phases. For the time being, we want to focus on ETH but have already begun thinking about the future.
Discussion within the team and community will continue around the right chain to bridge to as a starting point in order to find the right fit. We will have access to bridge as soon as a decision is made, although as mentioned it is best not to rush this decision. The "how" part of bridging has already been finalised, but the "where", "when", and "why" are what is being examined at the moment. While we will certainly try and pick the most appropriate and popular decision, any decision made will likely not unanimously please everyone, so keep in mind that multiple bridges may be available in the future, but securing our project on ETH is the priority now.