Roadmap

Plans have updated extensively since the first edition of our roadmap (released on the first week of the project).
  • Keep in mind that the Roadmap is always subject to change as the project evolves and we explore the connection between cryptocurrency, gaming, and the virtual worlds of the metaverse.
  • We are pushing boundaries and charting new territory, and with that, always expect the unexpected.
  • Exploring introduces new challenges, but also leads to new discoveries and features to implement.

Roadmap V3 - Goals Ahead

Unified Gaming Ecosystem

  • Genre-Integrated Gaming Metaverse: Incorporate and seamlessly connect various gaming genres (FPS, RPG, tower defense, etc.) through economic cause and effect, item cross-compatibility, and shared narrative elements. Each game with different style, but all follow the lore, theme, locations, and history of Warp Nexus.
  • RPG: Offer dynamic D&D roleplaying style gameplay set in the Warp Nexus universe with far-reaching consequences.
  • First Person Shooter: Develop engaging FPS gameplay on ships, planets, and asteroids for action-packed experiences.
  • Space Farming Game: Create a farming game that contributes to the in-game economy and offers a relaxing gameplay alternative.
  • 4X Style Integration: Incorporate the 4X gaming genre (Explore, Expand, Exploit, Exterminate) into the Warp Nexus universe for a strategic gameplay experience.
  • Interconnected Gaming Economy: Link game genres with a shared economic system, enabling cross-genre item trading and resource sharing.
  • The environment and project consist of several parts, each with its own ecosystem: the metaverse, games, and portals. The goal is to bring the environment, lore, theme, and games closer together under one umbrella where each section interacts and effects others in fun and rewarding ways.

Virtual Entertainment and Events

  • Expanded Concert Experience: Create more immersive virtual concerts with interactive elements.
  • Other Music Venues: Alternative atmosphere and locations to suit various performance styles.
  • Exhibit Art: Customize art displays and environments for exhibitions or showcasing NFTs in Living Modules or during events.
  • Fashion Shows: Host virtual fashion events showcasing the latest designs and trends, bringing the fashion industry into the Metaverse.
  • Full Character Customization: Enable users to create unique avatars by offering extensive character customization options - finally take that spacesuit off!
  • Expanded Entertainment: Offer a variety of digital content like novels, movies, and comics to provide a comprehensive entertainment experience.

Warp Nexus

  • Guild Integration: Introduce guild mechanics and perks within the Warp Nexus universe.
  • Players can operate their own Stations: Empower players to manage and customize their own space stations.
  • Stations can collect rare materials to construct new in-game items and assets: Enhance gameplay with the ability to collect and utilize rare materials.
  • Players can see other player stations out in space: Encourage interaction and collaboration between players by allowing visibility of other players' space stations.
  • Co-op and PvP missions with increased rewards: Offer engaging cooperative and competitive missions for players to participate in and earn rewards.
  • Exclusive commodity zones: Introduce areas with unique resources, encouraging exploration and discovery.
  • Additional Ships, Maps, and Customization: Continuously expand the Warp Nexus universe with new content and customization options.
  • Expanded Art: Build the environment and content through the expansion of art and items throughout the game world.
  • Basic storyline for new players joining the game to guide them: Implement an introductory narrative to welcome and guide new players.
  • Integrate Other Species: Introduce and incorporate new alien species into the universe for added depth, variety, and content.

Accessibility and Platform Enhancements

  • Mac Compatibility: Develop a version of the Metaverse compatible with Mac devices, making it accessible to a broader audience.
  • Mobile Compatibility: Expand the Metaverse experience to mobile devices for gaming on-the-go.
  • AI Integration: Incorporate AI into various aspects of the Metaverse, including the development of an interactive in-game NPC, the Oracle, to answer questions and provide lore.
  • Onboard more minigames for STARCADE: Integrate additional minigames into the Metaverse to provide a variety of gameplay options.
  • VR Compatibility: Add support for virtual reality devices to offer immersive experiences within the Metaverse.
  • 2D Lite/Fun Browser Version: Develop a lightweight, browser-based version of the Metaverse for easy access, including Warp Nexus, Living Modules, and environments.
  • Discord Integration: Enhance user communication and social interactions by integrating the Metaverse with Discord.
  • Secondary Market Development launch: Expand the STARL Market to include a secondary market for players to trade and sell in-game assets.
  • Players can view the in-game store: Ensure easy access to the in-game store for players to browse and purchase items.

Collaboration and Outreach Efforts

  • Team Restructure: Creation of the STARL Board for key project steering and team coordination
  • Financing Review: Optimize financial resource management through board-directed multisig wallet to ensure security and transparency of funds.
  • Establishing Partnerships and Collaboration: Connect with a diverse range of potential partners to expand opportunities and improve accessibility.
  • Partner Game Integration: Collaborate with partners to integrate their games into the STARL Metaverse, broadening the range of gameplay experiences.
  • Branding: New cohesive branding across the project and community, bringing everything together as STARL, while focusing on future development and distinguishing it from other brands. A sci-fi gaming universe, with metaverse elements, where everything interacts without boundaries.

Roadmap V2 (Legacy)

MISSION 01 - COMPLETE

  • STARL Token Launch
  • CG & CMC Listing
  • Website Launch
  • Whitepaper 1.0 Release
  • Metaverse Planning
  • Gather Developers and Designers in Community (for Community Sector and NFT Market)
  • Release first Space Station teaser - Single Player focus (i.e. Spacehub, Spacebase, etc.)
  • Community Sector - Develop multiplayer connectivity in Space Station and release teaser
  • Community Sector - Develop Character Customization option for Space Hub
  • Minigame Research

MISSION 02 - In Progress

  • SATE NFT Smart Contract
  • STARL Market Launch V1
  • 1st NFT Auction - 'SATE Round 1'
  • TheGraph Implementation for Transparency
  • Profile Implementation
  • Onboard Unreal Engine Metaverse Sector team leads Shahid Ahmad (producer and advisor) and Scott Brown (lead developer)
  • Development on Metaverse Enhancements - Graphics improvements in Community Sector
  • Minigame Development hiring and start
  • Minigame Development - Move game to server side and expand functionalities (ongoing)
  • Development on Metaverse Enhancements - Terrain improvements
  • STARL Market Launch V2
  • 2nd NFT Auction - 'SATE Round 2'
  • Onboard Unreal Engine Metaverse Sector design team
  • Research and Development on Anti-Cheat tactics in Minigames, leading to Anti-Cheat strategies and tech in Metaverse Side Main Game (ongoing)
  • 1st STARL Market Fixed Price Sale - Living Modules - Limited Edition 3D Designer series
  • Amoeba Music Partnership
  • 2nd STARL Market Fixed Price Sale - Living Modules - Limited Edition 3D Designer series (by community request)
  • Concept Artists begin new original art style and designs to blend STARL and Warp Nexus into a standout and unique style
  • 1st Artist Profile Series - PIXELNAUTS
  • STARL Arena (Amoebaverse) Design and Development
  • STARL Arena launch
  • STARL Market - Secondary Market Development start (In Process)

MISSION 03

  • STARL Metaverse enters Early Access - May 28th 5:00 AM UTC
  • Living Module Open House
  • Metaverse Development - Test map instances for proper number of concurrent players to find limitations and any connectivity issues - fix bugs, allow more users in on a tiered structure as progress continues.
  • Sidegame Developments - Begin testing gameplay mechanics of Warp Nexus updates and start merge to STARL Metaverse (ongoing expansion)
  • Metaverse Development - Design upgrades
  • Metaverse Development - Character Customization
  • Metaverse Development - Space Station NFT galleries (hub and living modules)
  • Metaverse Development - Create live audio/visual connectivity for events
  • "STARL Nexus" - Original Concept Art Mission - Concept art chosen, start building new 3D models to the art style
  • Starcade - Minigame Development & Alpha test group- fix/test/validate/repeat 🛠
  • Starcade - Minigame Development - Leaderboard, Authentication, and Wallet Integration (In Process)
  • Starcade - Minigame Private Beta Test on Rinkeby Network
  • Starcade - Minigame Launch and Support
  • Warp Nexus Development - Redesign look

MISSION 04

  • Warp Nexus Demo Opens
  • Warp Nexus Alpha launch
  • Introduce more assets in STARL Market as Warp Nexus (character customization and cosmetics)

Unreal Engine Metaverse Development Tasklist and Roadmap (Wyrmbyte Studios Roadmap)

Phase 1 : Design

  • Art Style Version 1 - Completed (Warp Nexus design will be upgraded to fit a more modern look and STARL aesthetic as we onboard more designers and artists - this is already in progress)
  • Design and develop spacecraft concert hall for specialized live events (ongoing)
  • Metaverse Station Rough Design - In progress
    • Details and Limitations to expand on, develop, test boundaries of Space Stations:
      • What are all the rooms in each station, what they contain, layout and dimensions, furniture and what can be customized within modules? What can be obtained free or upgraded via the Market? What are the limits to customization?
      • Rough Visual layout of station, pods, activity rooms, spaceship access, gaming portals, etc.
      • Player amount limit for each station
      • How stations are instanced
      • Station hosting
      • Market Access locations
  • Technical Design -> Unreal 4 client API for STARL Market.
  • Technical Design -> Game based player information
  • Unique login
  • Develop installer/patcher to move off from Steam
  • Storing player statistics and non NFT items, credits, etc.
  • Design on how to earn in game assets in Warp Nexus and trade them in the STARL Marketplace (Pass Points and STARL Pass)
  • Design on Warp Nexus ships, equipment, statistics
  • New 'Design' and art style
  • Design of Warp Nexus -> STARL storyline for increased player engagement (lore)

Phase 2: STARL Metaverse Station

  • Players can log-in, create accounts
  • Wallet connection
  • Support for NFTs in game
  • Access to personal Living Modules
  • Living Module Demo
  • Access to Starcade
  • Players can walk around station
  • Players can portal to new areas
  • Access to Arena
  • Animated space and centerpiece
  • Character animations

Phase 3: Warp Nexus - Single Player

  • Warp Nexus Demo access
  • Players can log-in, create accounts.
  • Can launch missions from stations
  • Ships can be improved by playing missions