Metaverse Roadmap
Plans have updated extensively since the first edition of our roadmap (released on the first week of the project).
    Keep in mind that the Roadmap is always subject to change as the project evolves and we explore the connection between cryptocurrency, gaming, and the virtual worlds of the metaverse.
    We are pushing boundaries and charting new territory, and with that, always expect the unexpected.
    Exploring introduces new challenges, but also leads to new discoveries and features to implement.

Overall Roadmap V2

MISSION 01 - COMPLETE

    STARL Token Launch
    CG & CMC Listing
    Website Launch
    Whitepaper 1.0 Release
    Metaverse Planning
    Start of Community Development of Metaverse on Unity Game Engine - AKA 'Community Sector'
    Gather Developers and Designers in Community (for Community Sector and NFT Market)
    Release first Space Station teaser - Single Player focus (i.e. Spacehub, Spacebase, etc.)
    Community Sector - Develop multiplayer connectivity in Space Station and release teaser
    Community Sector - Develop Character Customization option for Space Hub
    Minigame Research

MISSION 02 - In Progress

    SATE NFT Smart Contract
    STARL Market Launch V1
    1st NFT Auction - 'SATE Round 1'
    TheGraph Implementation for Transparency
    Profile Implementation
    Onboard Unreal Engine Metaverse Sector team leads Shahid Ahmad (producer and advisor) and Scott Brown (lead developer)
    Development on Metaverse Enhancements - Graphics improvements in Community Sector
    Minigame Development hiring and start
    Minigame Development - Move game to server side and expand functionalities (ongoing)
    Development on Metaverse Enhancements - Terrain improvements
    STARL Market Launch V2
    2nd NFT Auction - 'SATE Round 2'
    Onboard Unreal Engine Metaverse Sector design team
    Research and Development on Anti-Cheat tactics in Minigames, leading to Anti-Cheat strategies and tech in Metaverse Side Main Game (ongoing)
    1st STARL Market Fixed Price Sale - Living Modules - Limited Edition 3D Designer series
    Professional Sector - Start developing event halls in spaceship for concerts/events
    2nd STARL Market Fixed Price Sale - Living Modules - Limited Edition 3D Designer series (by community request)
    "STARL Nexus" - Original Concept Art Mission - Concept Artists begin new original art style and designs to blend STARL and Warp Nexus into a standout and unique style
    1st Artist Profile Series - PIXELNAUTS
    STARL Market - Secondary Sales Implementation
    Minigame Development, server side implementation, multiplayer functionality, and Anti-Cheat tactic implementation
    STARL Market - CREATE Section Implementation

MISSION 03

    Metaverse Development - Test Space Station limitations and connectivity for desktop and mobile - fix bugs, allow more users in on a tiered structure as progress continues.
    Sidegame Developments - Begin testing gameplay mechanics of Warp Nexus updates and start merge to Starl Metaverse (ongoing expansion)
    Metaverse Development - Web3 implementations
    Metaverse Development - Design upgrades
    Metaverse Development - Character Customization upgrades and expansion
    Metaverse Development - Space Station NFT gallery
    Metaverse Development - Create live audio/visual connectivity for events
    Metaverse Limited Beta release (small number of users allowed in to help test)
    "STARL Nexus" - Original Concept Art Mission - Concept art chosen, start building new 3D models to the art style
    STARL DAO Launch 🧾
    Community Sector - Handover to Professional sector for future connectivity
    Minigame Development - Validate Anti-Cheat results - fix/test/validate/repeat 🛠
    Minigame Development - Continue Development on Anti-Cheat technology
    Minigame Private Beta Test on Rinkeby Network with community members (signup TBD)
    Minigame Launch and Support
    Introduce more assets in STARL Market as Metaverse and Side-game and missions expand (weapons, tools, modifications)

MISSION 04

    Professional Sector Metaverse - Unreal Engine Development (2021/2022, See Roadmap below)
    Convert Community Sector into Outer Limit Space Station (Pirate/Outlaw/No law land, run by community DAO, not under control of 'the Republic') (2022/2023)
    Desktop and Mobile apps
    Onboard more minigames for STARL Arcade in metaverse space hubs (also will be available in PLAY Section)

Unreal Engine Metaverse Development Tasklist and Roadmap (Professional Metaverse Sector)

Phase 1 : Design

    Art Style Version 1 - Completed (Warp Nexus design will be upgraded to fit a more modern look and STARL aesthetic as we onboard more designers and artists - this is already in progress)
    Design and develop spacecraft concert hall for specialized live events (ongoing)
    Metaverse Station Rough Design - In progress
      Details and Limitations to expand on, develop, test boundaries of Space Stations:
        What are all the rooms in each station, what they contain, layout and dimensions, furniture and what can be customized within modules? What can be obtained free or upgraded via the Market? What are the limits to customization?
        Rough Visual layout of station, pods, activity rooms, spaceship access, gaming portals, etc.
        Player amount limit for each station
        How stations are instanced
        Station hosting
        Market Access locations
    Technical Design -> Unreal 4 client API for STARL Market.
    Technical Design -> Game based player information
    Unique login
    Storing player statistics and non NFT items, credits, etc
    Design on how to play, earn, and spend STARL in the metaverse Warp Nexus game
    Design on Warp Nexus ships, equipment, statistics
    New 'Design Whitepaper' - Explaining design and new art and updates to Art Style Version 2
    Design of Warp Nexus -> STARL storyline for increased player engagement, including new name for WN to be STARL focussed

Phase 2: Nexus Station (STARL Station? Name TBD)

    Players can log-in, create accounts.
    Players can walk around station
    Players can view the Market from an in game interface.
    Testing

Phase 3: Warp Nexus - Single Player

    Players can log-in, create accounts.
    Basic storyline for new players joining the game to guide them
    Can launch missions from stations
    Can use NFT ships / living modules
    Ships can be improved by playing missions
    Basic implementation of STARL earning loop
    Fuel system for reusing ships after a mission

Phase 4: Player Owned Stations

    Players can operate their own NFT stations
    Stations can collect rare materials to construct new NFT spaceships
    Players can see other player stations out in space

Phase 5: Warp Nexus - Multiplayer

    Co-op and PvP missions with increased rewards
    Conquest mode - allows players to compete for control of special stations with additional earning possibilities

Phase 6: Customization

    Players can purchase, sell, trade NFT based skins for NFT spaceships and player outfits
    Satellites can be rented out for advertisements in metaverse

Phase 7: Non NFT spaceship owners game play

    Allow players to play and earn by flying other players NFT spaceships
    Leadership board of top community pilots to hire
    Ability to hire pilots to travel through dangerous sectors.

Phase 8: Implement Community Sector into Metaverse

    Community Sector (Originally on Unity) can become outlier space base
    Community Sector is controlled via DAO and can be used for what the community wishes. First starting with NFT Gallery base and marketplace connection, but can become something much more advanced, for example; shooter game, outer realms war territory, robot/alien attack base, pirate station, underground black market (outlaw land). As project develops, the direction of this theme and it's need in the game will become more clear to the project and users.
    Community Sector can join in on specific space missions and own storyline, but affect the overall metaverse and side-game missions in many ways.
Last modified 4d ago