Team Members

Core Team

  • Woof Decentra - Founder and Solidity Developer
  • Moe Larson - Project Manager
  • Shahid Ahmad - Metaverse & Game Producer / Advisor
  • Scott Brown - Metaverse & Game Development Lead
  • Data Karma - Head of Engineering
  • Space Architect (Kevin Schow) - Lead Design and Art Guild Mod
  • P4T (@Onip4t) - Web Front End / Design / UI
  • Johnny Utah - Music and Audio / General Operations / Testing

Metaverse and Gaming Producer and Advisor

Wyrmbyte Team - Metaverse, Gaming Development, and Design Team (see bios below)

Marketplace & Website Development and Design Team

  • Woof Decentra - Founder and Solidity Developer
  • Data Karma - Head of Engineering
  • Dominic - Lead Developer
  • Clement L. - Senior Blockchain Developer
  • Wangli Y. - Senior Blockchain Developer
  • Fantasy2345 - Senior Developer
  • P4T - Web Front End / Design / UI
  • Johnny Utah - Test Lead
  • skdandy - Testing

Marketing and Branding Team

Documentation and Copy

  • skdandy
  • Johnny Utah

Bios and Backgrounds

Metaverse and Gaming Producer and Advisor

Shahid is a multi-award winning games industry veteran best known for his key role at PlayStation in transforming the relationship between console manufacturers and developers, where he helped to propel indie games into the public consciousness through successes with the likes of Hotline Miami through to No Man’s Sky. Today he's a developer, an adviser, a coach and the author of the widely praised "Code is Just" thread.
Shahid has been named one of Games Industry International's Top 10 Persons of the Year and 100 Top Influencers in the British Games Industry, Develop's 25 People that Changed Games, one of MCV's Brit List 100 and received Develop's Publishing Hero award for his team’s role in opening PlayStation up to indie developers and for commissioning over 100 titles.

Wyrmbyte Team - Metaverse & Gaming Bios

Scott founded Netdevil in 1997 in Louisville, CO. The headquarters of the company started in the basement of his house. He grew the company to 150 employees before it was sold in 2008. During this time Netdevil developed Jumpgate, Auto Assault, Warmonger, LEGO Universe, Jumpgate Evolution, and Fortune. In 2010 he founded Wyrmbyte and developed Dragons and Titans, Ashes of Oahu, Dragon Wings VR, and Epic Dragon clicker. Scott holds a patent for High Performance Network Art Rendering Systems.
Markus entered the video games industry in 1989 as a localization expert. He worked for Interplay, Activision, and Walt Disney. In 1997 he joined Scott Brown at Netdevil to develop Jumpgate: TRI. After a stint as the US Editor for PC Games Magazine, he returned to Netdevil in 2005 to establish a casual games division. Subsequently he accepted the position of Producer on LEGO Universe and that of Executive Producer and Studio Head at the Walt Disney Company. He was actively involved in such classics as The Lost Vikings, Decent, SimCity, and more.
Scott began his career as a web developer in 2001 and made the leap to the gaming industry in 2006, where he has 15 years of experience as a programmer on a wide range of projects from AAA to indie on multiple platforms. As a generalist, he enjoys tackling any types of problems but finds himself most at home programming gameplay systems. In recent years Scott worked on a variety of interactive experience installations for Sony Pictures Entertainment, NFL Experience Times Square, Lionsgate Entertainment, and Disney.
Jim is a Colorado-born and based artist with decades of professional art experience. He has made a career out of conceptual illustration and character design in the video game and connected toy industries since 2002. Jim has played many different creative roles while working with teams of exceptional talent to bring large-scale projects to life. This includes character development, environment & industrial design, graphic design, story art, UI art, and art leadership & direction. Jim has worked on projects for companies like Backflip Studios, Sphero, Disney, Lucasfilm, Pixar, and The LEGO Group. Outside of the industry, Jim's work stretches beyond conceptual design. Graphic design and branding, editorial cartooning, caricature, and graffiti writing are other areas Jim loves to explore.
Jerry is a 3rd generation Colorado Native with a BS degree in Industrial Design from Art Center College, Pasadena, California. With 20 plus years in the gaming and entertainment arts field. Jerry has produced concept art for several shipped titles, including Auto Assault, Lego Universe, Dragon Vale, to name a few. His additional design background includes tradeshow and interactive museum installations.
Matthew entered the technology sector as a programmer/developer in the early ’90s. His first work was with Sierra on You Don’t Know Jack. He’s worked on enterprise-level software with Cisco, IBM, Microsoft, and Novell. In 2010 he joined Mesa Mundi to help build a virtual tabletop application, D20Pro. He was one of the developers and audio technicians for Assault Dice, the official Warhammer 40K mobile app. In 2018 he worked with Enjin, a crypto-based company that created the ERC 1155 standard. There he developed SDK’s for Unity and Unreal to allow developers to use Fungible and Non-Fungible Tokens.
Michael Azzolino is a Professional Game Master and freelance author/designer based in the San Francisco Bay Area. His experience and pedigree spans 40 years playing, mastering and developing role-playing and storytelling-style games and settings. Michael has past board game design credits with Alien Menace and TableStar Games. More recently, Michael has been writing and developing for a modern horror RPG system called Bloodlines & Black Magic by Storm Bunny Studios.
Michael serves on the Board of Directors of an educational non-profit called The Game Academy, which utilizes role-playing games as cognitive learning tools, specializing in the development of children. Michael has coordinated organizing play programs on the local and national level, for many of the industry’s leading game companies. For his achievements as Host and Producer of Chronicles Pathfinder Podcast, Michael was awarded a Silver Ennie for Best Gaming Podcast of 2011.
Mike loves soccer almost as much as gaming! (It’s a close second). Michael considers himself to possess a druidic-like affinity for animals and always has at least one cat companion sharing his space.
At the core, a hands-on Creative Artist, Peter trained initially as a Sculptor. Peter's employment history has included: Executive Art Director, Studio Art Director, Video Game Art Director, CG 3-D Artist, Graphic Designer, Multimedia and Web Designer, and Model Maker.
Peter was Co-Founder of NetDevil, a video game company that shipped MMOs including Jumpgate, Auto Assault, Warmonger, and LEGO Universe. Building Art Teams, understanding and leveraging appropriate technology, driving and defining visions for startup projects are his major skill sets and creating solid visual communication and confidence with publishers. Mentoring and leading Art Teams is a passion and inspiration for Peter.
During his time at Sphero as a Creative Visual Artist, Peter became involved in Product Design and Development and gained a greater understanding of Industrial Design. Currently he is an Art Director at Circadence in Boulder, Colorado, and working on mobile game development for an industry that is moving towards games as an experiential learning tool.
Deny, Community Manager and Associate Producer
Deny has a background in finance and customer service. Since 2014 he has used this foundation to successfully enter game development as an associate producer, tester, community manager and moderator. The common thread for all of these roles is the desire to share knowledge and help people. He has previously worked on several projects for indie developers, game developers and publishers, including Jaws of Extinction, Mighty Fight Federation and Wyrmbyte's previous title Ashes of Oahu.

Marketing and Branding Team Bios

Robert Baek is a multi-award winning creative producer with over 18 years of experience. Born and raised in Los Angeles, Robert, a.k.a B Creative, has a passion for bringing inclusivity & diversity into the art space. After years of running a creative agency & production company, running marketing campaigns for indie films, major studio productions, and consumer goods, Robert is shifting his focus to the future of digital art. Robert is helping to build a bridge between creatives with IPs & IP holders through curating, creating, and consulting NFTs.
PAST & PRESENT CLIENTS: Music Entertainment: Music Artists: Normani • 6Lack • Shaun Frank • Rezz • Delaney Jane • Jojo • Kanye West • Ice Cube Music labels: RCA • Atlantic Records • Capital Records • Armada Music Composers: The Newton Brothers • Little Kinky A&Rs: Ron Fair • Jessica Cole • Dame Dash
STUDIOS: Universal Pictures • Warner Bros. • Blumhouse Production • Summit Entertainment • DreamWorks Animation •. MGM • Columbia Pictures • Arcade Pictures • Sony Pictures • Fox Film Corporation • Marvel Enterprises • Walt Disney Pictures • Pixar Animation Studios • DC Entertainment • Maravista • Lionsgate • New Line Cinema & more...
FEATURE FILMS: Doctor Sleep • Skyfall • Ouijia Origin Of Evil • The Dark Knight Rises • Transformers • Bye Bye Man • Jack Reacher Ironman 3 • The Amazing Spiderman • Bourne Legacy • Cirque Du Soliel • Gangster Squad. • GI Joe Retaliation • Life of Pi • Mama • Man With the Iron Fists • Resident Evil 5 • Rise of the Guardians • Mars Needs Moms • Transformers Dark of the Moon & many more...
AGENCIES: Drissi Advertising • Cimarron Group • Big Picture Group • OnDisplay Creative • Deluxe Creative Studios • Midnight Oil & More...
Naomi Salazar [iamnaomidesign] is a Los Angeles-based Creative Director and Artist who produces progressive projects with boundless creatives. Over 12+ years, she’s worked with clients, agencies, and brands crafting art with an emotionally resonating vibrant palette. In her years as a Creative Director, she oversaw campaigns across print, digital and social as well as leading re-branding and design efforts for boutique and corporate identity systems. Her areas of focus are brand design, brand strategy, animation, visual packages, and interaction design. Her aesthetic is inspired by surrealism, the ancient future, and simple modern design. She draws influence from her own Latinx background, honoring people and places often forgotten. She enjoys working with positive-minded folks and brands seeking to share an all-inclusive impactful vision focused on the greater good. In working directly with clients she’s developed strong relationships to deliver strategic and emotionally resonant creativity that also successfully achieves business goals. She holds a BA in Art Practice from UC Berkeley and runs her own LLC.
PAST & PRESENT CLIENTS: Netflix, Boyds Philadelphia Luxury Retail, J Balvin, Starl Metaverse, Lovers & Friends Festival, Pitchfork Festival, UK., Stones Throw Records, And Latinx Arts Alliance.

Community Team

Please see the 'Community' section for more info on STARL's community engagement teams and members.

Team History

The core STARL team was initially comprised of early STARL token-holders interested in helping support the project and contribute their knowledge and skillsets. Fortuitously, all these team members have demonstrated unique and relevant skills and experiences that have helped set STARL on its current trajectory. Requests have been sent out for developers and designers to apply at different stages of the project, and after many applications and interviews, the team has grown sizably.
After Woof Decentra launched the STARL token, Moe Larson reached out to offer his ideas for the STARL Metaverse. Moe brought years of experience in cryptocurrency projects and running his own business.
‌Data Karma, a STARL holder and cyber security specialist, initially offered to help with managing the Telegram chatbots, which led to a meeting with Woof where he discussed his expanded skillset. After demonstrating his remarkable proficiency, he joined the team as Head of Engineering and worked to assemble a team for the STARL Market sector. The Market Development team now consists of over half a dozen incredibly skilled front and backend developers and is continuing to expand.
‌Two months into the project, Shahid Ahmad came aboard as metaverse/game producer and adviser. Scott Brown was then recruited as lead metaverse/game developer. The two spent the following weeks hiring gaming industry veterans and professionals to help build STARL's professional Metaverse & Gaming Development Team. Meanwhile, Moe Larson continued to build the team and connect important figures within the Gaming Industry and NFT and art scenes, bringing aboard new team members such as Robert Baëk and Naomi Salazar for marketing and brand management amongst other contributors. While the core teams have now been built, they will continue to grow as the project does.

Team Diversity and Values

The team’s professional capabilities and knowledge are as diverse as their backgrounds and locations, with members from all over the world and from all walks of life all bringing a diverse and robust perspective that feeds into all aspects of the STARL project. However, they all share a common vision for the future, fueling their enthusiasm and solidifying their commitment to the project. While there is a focused, committed, and highly coordinated core group of team members, STARL also considers every member of the community part of the team. Each member of the STARL community is free to contribute whenever and however they wish, giving ownership and a sense of duty to each person holding the STARL token. This will be even more apparent once our STARL DAO is released (see DAO section for reference).
Last modified 2d ago